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Thread Statistics | Show CCP posts - 16 post(s) |
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CCP Fozzie
C C P C C P Alliance
1431

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Posted - 2012.09.18 11:46:00 -
[1] - Quote
Ok now on to the more anticipated cruisers in this rebalance pass. These are the faster and lighter of the fighting cruisers. They're mostly made from the former tier II cruisers, with the exception of the Thorax.
In some ways the gap between Attack and Combat cruisers mirror the gap in the frigate lines, although for cruisers we're not dividing the lines quite so sharply. These ships do have less EHP than the Combat cruisers that will be unveiled next, but you can still buffer tank them decently if you downgrade guns.
Alongside the announcement of these ships, we're also proposing some adjustment to the fitting requirements of certain medium sized turrets which will help us keep the fittings of several ships within better ranges as we go forward: -Drop the powergrid usage of Focused Medium Pulse lasers by 5% -Drop the powergrid usage of Heavy Pulse lasers by 10% -Drop the powergrid usage of all cruiser sized beam lasers by 10% -Drop the powergrid usage of all cruiser sized artillery by 10%
Details of the new gun fittings: metaNamepowercpu 0Focused Medium Pulse Laser I11528 1Focused Afocal Pulse Maser I11525 2Focused Modal Pulse Laser I11523 3Focused Anode Pulse Particle Stream I11526 4Focused Modulated Pulse Energy Beam I11522 5Focused Medium Pulse Laser II12729 8Ammatar Navy Focused Medium Pulse Laser12722 8Dark Blood Focused Medium Pulse Laser12722 8Imperial Navy Focused Medium Pulse Laser12722 8True Sansha Focused Medium Pulse Laser12722 0Heavy Pulse Laser I19033 1Heavy Afocal Pulse Maser I19029 2Heavy Modal Pulse Laser I19028 3Heavy Anode Pulse Particle Stream I19031 4Heavy Modulated Pulse Energy Beam I19026 5Heavy Pulse Laser II20935 6Joust' Heavy Pulse Laser I17126 8Ammatar Navy Heavy Pulse Laser20926 8Dark Blood Heavy Pulse Laser20926 8Imperial Navy Heavy Pulse Laser20926 8True Sansha Heavy Pulse Laser20926 0Focused Medium Beam Laser I13530 1Focused Afocal Medium Maser I13527 2Focused Modal Medium Laser I13525 3Focused Anode Medium Particle Stream I13528 4Focused Modulated Medium Energy Beam I13524 5Focused Medium Beam Laser II14932 6Crossbow' Focused Medium Beam Laser I12224 8Ammatar Navy Focused Medium Beam Laser14924 8Dark Blood Focused Medium Beam Laser14924 8Imperial Navy Focused Medium Beam Laser14924 8True Sansha Focused Medium Beam Laser14924 0Heavy Beam Laser I22535 1Heavy Afocal Maser I22531 2Heavy Modal Laser I22529 3Heavy Anode Particle Stream I22533 4Heavy Modulated Energy Beam I22528 5Heavy Beam Laser II24837 6Arquebus' Heavy Beam Laser I20328 8Ammatar Navy Heavy Beam Laser24828 8Dark Blood Heavy Beam Laser24828 8Imperial Navy Heavy Beam Laser24828 8True Sansha Heavy Beam Laser24828 0650mm Artillery Cannon I18027 1650mm Medium Carbine Howitzer I18021 2650mm Medium Gallium Cannon18025 3650mm Medium Prototype Siege Cannon18022 4650mm Medium 'Scout' Artillery I18024 5650mm Artillery Cannon II19828 6650mm Medium 'Jolt' Artillery I16223 8Domination 650mm Artillery18024 8Republic Fleet 650mm Artillery18024 0720mm Artillery Cannon I22530 1720mm Carbine Howitzer I22524 2720mm Gallium Cannon22528 3720mm Prototype Siege Cannon22525 4720mm 'Scout' Artillery I22527 5720mm Artillery Cannon II24832 6720mm Medium 'Jolt' Artillery I20326 8Domination 720mm Artillery22527 8Republic Fleet 720mm Artillery22527
Now onto the ships themselves:
Omen: Cruiser skill bonuses: 10% bonus to Medium Energy Turret capacitor use 5% bonus to Medium Energy Turret rate of fire Slot layout: 5 H, 3 M, 6 L (+1), 5 turrets Fittings: 925 PWG (+195), 315 CPU (+65) Defense (shields / armor / hull) : 1200(+27) / 1700(+137) / 1600(+37) Capacitor (amount / recharge rate / average cap per second): 1475(+225) / 526s(+79.75s) / 2.8 Mobility (max velocity / agility / mass / align time): 225(+44) / 0.51(-0.05) / 11650000 / 5.6s (-0.5) Drones (bandwidth / bay): 40(+30) / 40(+30) Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km(+10) / 300(+7) / 6(-1) Sensor strength: 15 Radar (+2) Signature radius: 125 Cargo capacity: 400(-50)
Caracal: Cruiser skill bonuses: 5% bonus Rapid Light, Heavy Assault and Heavy Missile Launcher rate of fire 10% bonus to Light, Heavy Assault and Heavy Missile Velocity Slot layout: 5 H, 5 M, 4 L (+2), 2 turrets, 5 launchers Fittings: 630 PWG (+100), 430 CPU (+80) Defense (shields / armor / hull) : 1700(+137) / 1200(+145) / 1500(+171) Capacitor (amount / recharge rate / average cap per second): 1250(+187.5) / 445s(+63.75s) / 2.8 (+0.02) Mobility (max velocity / agility / mass / align time): 225(+47) / 0.425 / 12910000 / 5.1s Drones (bandwidth / bay): 10 / 10 Targeting (max targeting range / Scan Resolution / Max Locked targets): 57.5km / 270(+28) / 6 Sensor strength: 16 Gravimetric (+1) Signature radius: 135 (-10) Cargo capacity: 450
Thorax: Cruiser skill bonuses: 5% bonus to Medium Hybrid Turret damage 7.5% bonus to Medium Hybrid Turret tracking speed Slot layout: 5 H, 4 M (+1), 5 L, 5 turrets Fittings: 820 PWG, 330 CPU (+30) Defense (shields / armor / hull) : 1200(-324) / 1600(-41) / 1700(+175) Capacitor (amount / recharge rate / average cap per second): 1450(+75) / 490s(+25.25s) / 2.8 Mobility (max velocity / agility / mass / align time): 235(+55) / 0.49(-0.0658) / 11280000 / 5.2s (-0.7) Drones (bandwidth / bay): 50 / 50 Targeting (max targeting range / Scan Resolution / Max Locked targets): 52.5km(-2.5) / 280(+21) / 6 Sensor strength: 15 Magnetometric Signature radius: 130(-10) Cargo capacity: 465(+200)
Stabber: Cruiser skill bonuses: 5% bonus to Medium Projectile Turret firing speed 7.5% bonus to Medium Projectile Turret falloff Slot layout: 6 H, 4 M (+1), 4 L (+1), 4 Turrets, 2 Launchers Fittings: 715 PWG (+15), 340 CPU (+40) Defense (shields / armor / hull) : 1500(+15) / 1400(+150) / 1400(+111) Capacitor (amount / recharge rate / average cap per second): 1200(+137.5) / 427.5s(+46.25s) / 2.8(+0.01) Mobility (max velocity / agility / mass / align time): 285(+54) / 0.5(+0.02) / 11400000 / 5.3s (+0.2) Drones (bandwidth / bay): 5 / 5 Targeting (max targeting range / Scan Resolution / Max Locked targets): 47.5km(+7.5) / 320(+15) / 5 Sensor strength: 13 Ladar (+3) Signature radius: 105 Cargo capacity: 420 Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
1433

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Posted - 2012.09.18 12:02:00 -
[2] - Quote
Omnathious Deninard wrote:First Edit: Looks good, but I am really gonna miss the +5% microwarpdrive capacitor bonus on the thorax 
To partially compensate we upped the base cap a bit and it can use a small cap booster in the new mid. If those prove to not be enough we will be re-evaluating again before release. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
1436

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Posted - 2012.09.18 12:25:00 -
[3] - Quote
Mesh Marillion wrote:General question: have you considered the effects those buffs will have on battlecruisers, specifcly the Cane? Haven't really looked into it, but i'm not sure the cane needs another indirect buff. Granted, tier 2 bcs are going to get reviewed anyway, but still, could make the arty cane even stronger than it is today.
http://www.youtube.com/watch?v=R6MlHxAzLXA Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
1452

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Posted - 2012.09.18 13:35:00 -
[4] - Quote
Dex Ratzinger wrote:Quote:5% bonus to Medium Projectile Turret firing speed Reading that as rate of fire, but can you confirm?
Yeah, that's a quirk of the way it's described in the current stabber description that I left unchanged for this. I'll change it to the same wording as the other ships. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
1497

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Posted - 2012.09.18 20:38:00 -
[5] - Quote
Takeshi Yamato wrote:Quad Beams were stillborns.
Fixed the OP Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
1539

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Posted - 2012.09.19 14:32:00 -
[6] - Quote
Thanks for pointing out the typos guys I've edited the OP with corrections. Also we are aware of the price difference and are on top of the issue.
I'll have more to say here later but atm I'm managing one big thread and getting ready to start another one. Busy day. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
1730

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Posted - 2012.10.01 13:05:00 -
[7] - Quote
Hey guys. Don't worry I have not forgotten this thread. I just finished reading all the posts I had missed over the weekend.
We're very aware of the issues facing armor tanking, and how those issues hurt ships like the Omen. We're working on it, although I can't give you all an ETA quite yet. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
1730

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Posted - 2012.10.01 13:16:00 -
[8] - Quote
Harvey James wrote:CCP Fozzie wrote:Hey guys. Don't worry I have not forgotten this thread. I just finished reading all the posts I had missed over the weekend.
We're very aware of the issues facing armor tanking, and how those issues hurt ships like the Omen. We're working on it, although I can't give you all an ETA quite yet. so CCP Fozzie what is the solution you're working on?
Changing all the things.
Also heat. Lots and lots of heat. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
1927

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Posted - 2012.10.19 13:32:00 -
[9] - Quote
Quick update on these guys, got a few tweaks to polish them a bit and help differentiate them from the Combat Cruisers:
Omen -100 Structure +10 Velocity -10 Sig Radius
Caracal -100 Structure +5 Velocity -1,000,000 mass +0.035 Agility -10 Sig Radius
Thorax -100 Structure +5 Velocity -10 Sig Radius
Stabber -100 Structure +5 Velocity Removed the dronebay and bandwidth -5 Sig Radius Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
1928

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Posted - 2012.10.19 14:29:00 -
[10] - Quote
There are changes to the Combat cruisers coming through the pipeline atm that will be the more significant part of ensuring each ship has its own flavour. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
1930

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Posted - 2012.10.19 15:21:00 -
[11] - Quote
Nul'tessa wrote:CCP Fozzie wrote:Quick update on these guys, got a few tweaks to polish them a bit and help differentiate them from the Combat Cruisers:
Omen -100 Structure +10 Velocity -10 Sig Radius
Caracal -100 Structure +5 Velocity -1,000,000 mass +0.035 Agility -10 Sig Radius
Thorax -100 Structure +5 Velocity -10 Sig Radius
Stabber -100 Structure +5 Velocity Removed the dronebay and bandwidth -5 Sig Radius When you make these tweaks do you update the opening post with the new stats? Or is that post still showing the original stats?
The OP is updated Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
2472

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Posted - 2012.11.23 13:49:00 -
[12] - Quote
Meldorn Vaash wrote:Fozzie,
Are you still evaluating and tweaking ships at this point or have you locked everything down for Retribution's deployment? Your dev blog seems to suggest you're done for now.
At this point we're generally in bugfix and polish mode for Retri, although we do have lots of chances to tweak things in the new year if we see the need once they're all out in the wild.
This is more ships than we've ever rebalanced at once so we're going into it expecting that there will need to be some follow-up. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
2476

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Posted - 2012.11.23 18:04:00 -
[13] - Quote
Cyanerd wrote:Are the navy faction equivilants of these ships being left unchanged? Caracal Navy Issue for example.
The navy versions aren't being changed in Retribution, but they will be changed. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
2480

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Posted - 2012.11.26 10:19:00 -
[14] - Quote
MotherMoon wrote:Garviel Tarrant wrote:CCP Fozzie wrote:Meldorn Vaash wrote:Fozzie,
Are you still evaluating and tweaking ships at this point or have you locked everything down for Retribution's deployment? Your dev blog seems to suggest you're done for now. At this point we're generally in bugfix and polish mode for Retri, although we do have lots of chances to tweak things in the new year if we see the need once they're all out in the wild. This is more ships than we've ever rebalanced at once so we're going into it expecting that there will need to be some follow-up. The number one thing CCP needs to make sure you don't do is do this rebalance wave and then think "Alright thats done, on to other stuff" You WILL need to go back and take a look at the ships that are left behind such as the rifter... And it would be nice if some amarr ships could be rebalanced to work without a fleet.. So far Amarr have been the big losers of this rebalance as the amarr ships have been the worst of the bunch in almost every single class. I heard from a CCP blue post they have something in mind for the rifter still for this release? can a blue confirm?
We don't have any Rifter changes coming in Retri. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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